Rate borrowed art
Pick a look from our gallery and you are scored on that studio's execution, not yours: accuracy drops by 11 points and the score flatters you. It will move once you put your own images in.
The wrong one costs you the year. Finding out which is right costs $2.99, and the first two runs are free.
Show it a future hit and a future flop and it puts the hit first 82% of the time.
266 games launched after we froze the model, in the order we ranked them. A bar is seven games, its height their reviews. Highlighted: one of the seven took off.
Ranked before a single review existed.
A bar is one game, its height its reviews. The highlighted ones cleared the bar.
You have ten ideas and time to build one. How often is the one you build a hit?
Hits per 100 choices.
Measured on 6,000 batches of ten released co-op games; every game scored by a model trained without it.
A run of up to ten ideas is 80. A deep run of one to three ideas is 500. Bought tokens never expire.
One idea each, against nine released games of its genre. Shows how high the idea can get.
Start freeA deep run and three runs: where each idea stands, how high it can get and what to change first.
Buy16 deep runs or 100 runs a month, for the weeks you keep reworking ideas. Cancel any time.
SubscribeMeasured, not guessed. If one of them is what you came for, keep your money.
Pick a look from our gallery and you are scored on that studio's execution, not yours: accuracy drops by 11 points and the score flatters you. It will move once you put your own images in.
We predict attention in the first 90 days, counted in reviews. Not copies, not dollars. Free games collect far more reviews per dollar earned, so compare your ideas at the same price.
Between games of 100 to 500 reviews we are right 47% of the time, a coin toss. We separate a likely hit from a likely flop, not a good idea from a slightly better one.
The 8-against-26 figure compares us to picking blindly among released games. Your own shortlist is already filtered by your taste, so your real gain is smaller.
Two runs free. Run a game you already know succeeded or failed, or one of your ideas, and see how high it can get.